Mobile Gaming Asia Market

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Mobile Gaming in Asia by Technology, Platform, Stakeholder, Connectivity, Sub-Region and Countries 2022 – 2027

This report represents must-have research for anyone focused on mobile entertainment and/or VAS applications in Asia. This report represents a comprehensive assessment of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. It provides the most comprehensive analysis and market sizing for the mobile gaming market in Asia from 2022 through 2027.



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    Description

    Mobile gaming is the fastest growing segment of digital entertainment with roots connected to the console-based platform era building upon lessons learned from the likes of Nintendo DS and PlayStation Portable. Initially, adaptive versions of popular console titles were offered for mobile. Incrementally, entertainment targeted towards smartphones and tablets made inroads, particularly in the casual gaming segment. Today, smartphone-based games lead the mobile gaming industry by users but tablets generate higher rates across paid monetization, micro transactions and advertising.

    Mostly casual and non-complex genres are popular on smartphone platforms whereas tablets provide a better user experience due to greater hardware capabilities and a superior user interface. Tablets now represent an attractive mid-core gaming platform as they have started competing substantively with console devices and may overtake them in the near future.

    The mobile gaming business has also exploded with emerging revenue models such as free-to-play (F2P), “advergaming” etc. Social and community dynamics are also a revolutionary factor that has enhanced viral growth, user targeting, customer acquisition, and monetization, driving substantial daily average revenue per paying user. The major growth drivers are many and varied including growth of data enabled mobile devices, F2P revenue model and in-game advertising that includes display banner, interactive, video ads and “advergaming” (brand sponsorship).

    After acquiring millions of mobile users, gaming companies have realized that the emphasis should be focused on user retention rather than innovation. Therefore, the gaming industry is largely focused upon enhancing in-game experience on a periodic basis rather than creating entirely new games, which have proven to cause a drop in loyal users.  In addition, gaming business models have experienced a transition from free-to-play to freemium and also a focus on highly successful categories such as social casino style gaming and real money games.

    Additional information

    Published

    2022

    Pages

    396

    Target Audience

    Application Developers, Communications Services Providers, Electronics Manufacturers, Immersive Technology Companies, Managed Services Companies, Software Developers

    License Type

    , , ,

    Select Findings

    • Market for mobile gaming in the Asia region as a whole will reach $86.6 billion by 2027
    • Market for mobile game publishers and service aggregators in Asia will reach $35.9 billion by 2027
    • WiFi will continue to be the most extensive means of connectivity followed by LTE and 5G through 2027
    • While male gamers continue to dominate usage, female gamers are growing 60% faster, poised to reach parity within a decade
    • Mobile gaming business models have experienced a transition from free-to-play to freemium and also a focus on highly successful categories
    • Smartphones have the greatest user penetration but tablets represent the best user experience that competes well against the console market
    • Mobile gaming by device type is dominated by smartphone usage as other devices experience substantially slower growth and tablets are losing ground
    • Major growth drivers are explosion of data enabled mobile devices, F2P revenue model and in-game advertising that includes display banner, interactive, video ads and “advergaming”

    Companies in Report

    • 360 Market
    • Com
    • Activision Blizzard
    • Agate Studio
    • Airtel (Bharti)
    • AIS
    • Alphabet (Google)
    • To
    • Amazon
    • Anino mobile
    • Anzhi
    • Appia
    • Appitalism
    • Apple
    • Apps UK Ltd.
    • AT&T
    • Badoo
    • Baidu App store
    • Bebo
    • Bemobi International
    • Capcom
    • Cellcom
    • Chillingo
    • China Mobile
    • China Telecom
    • China Unicom
    • CodeNgo
    • Cydia
    • Cyworld
    • DeNA
    • DTAC
    • EE
    • Electronic Arts
    • Etisalat
    • Facebook Games
    • F-Droid
    • Gaia Online
    • Gameloft SE
    • Gameprom
    • Games Inc.
    • Gamevil (Com2uS)
    • GetJar
    • Globe Telecom
    • Glu Mobile
    • GREE
    • GungHo Online Entertainment
    • Halfbrick
    • Hungama Games
    • IBM
    • Indosat
    • InMobi
    • iWin
    • Kabam Games
    • Kairosoft
    • Kaixin001
    • KakaoTalk
    • KDDI au
    • Konami
    • Kongregate
    • Line
    • Maopao
    • Maxis
    • Mixi
    • Mobango
    • MocoSpace
    • MTNPlay
    • MTS
    • Namco Bandai
    • NetEase
    • Nintendo
    • Nook App Store
    • NTT DoCoMo
    • NVidia (Geoforce)
    • One Store Corp.
    • Optus Mobile
    • Oracle corporation
    • Papaya Mobile
    • Renren
    • Rovio Entertainment
    • Sina Weibo
    • SingTel Mobile
    • SK Telecom
    • Slide ME
    • Socialpoint
    • Sony Interactive Entertainment
    • Square Enix
    • Supercell Oy
    • Take-Two Interactive Software
    • Taobao App Market
    • Telenor
    • Telkomsel
    • Telstra Mobile
    • Tencent Holdings
    • The Walt Disney Company
    • T-Mobile USA
    • TV
    • Ubisoft Entertainment SA
    • Verizon
    • Viettel
    • VodaFone
    • Vodaphone Idea
    • Wandoujia
    • WildTangent
    • Xiaomi App store
    • XSplit
    • Zeptolab
    • Zynga

    Table of Contents

    1.0 Executive Summary
    2.0 Introduction
    2.1 Defining Mobile Gaming
    2.2 Mobile Gaming App Development
    2.3 Gaming Platform Analysis
    2.4 Strategic Market Impact Analysis
    2.5 Mobile Gaming Apps Types
    2.5.1 Multiplayer Mobile Gaming
    2.5.2 Mobile Social Gaming
    2.5.3 Mobile Location Based Gaming
    2.5.4 Mobile Video Gaming
    2.5.5 Mobile Cloud Gaming
    2.5.6 Mobile Casual Gaming
    2.5.7 Free-to-Play Apps
    2.5.8 Mobile Casino Gaming
    2.5.9 Gamification Apps
    2.6 Market Dynamic Analysis
    2.6.1 Market Growth Driver Analysis
    2.6.1.1 Cross Platform Game Play and Mobile Social Gaming
    2.6.1.2 Growing Demand of Local Content
    2.6.1.3 Freemium Monetization
    2.6.1.4 Gaming Optimized Devices
    2.6.1.5 Mobile Platform as Common Gaming Platform
    2.6.1.6 Word of Mouth Preference
    2.6.1.7 Local Gaming Platforms
    2.6.1.8 Wearable Gaming Preference
    2.6.1.9 Connected Console and Mobile Cloud
    2.6.1.10 Advergaming
    2.6.1.11 In-Game Transaction
    2.6.1.12 Virtual go-to Community
    2.6.1.13 Cross-Platform Publishing
    2.6.1.14 Non-Facebook Social Gaming Platform
    2.6.2 Market Limitation Analysis
    2.7 Regulation and Fraud Analysis
    2.7.1 Mobile Game Piracy and Virtual Currency Scam
    2.7.2 Kompu Gacha Mobile Social Gambling Ban in Japan
    2.7.3 Geographic Implication of Antipiracy Law
    2.7.3.1 Japan
    2.7.3.2 Russia
    2.7.3.3 China
    2.7.4 Zynga with PrivacyVille
    2.7.5 Cyber Criminal Attack on Mobile Social Games
    2.7.6 In-Game Scam Debate in Mobile Social Games
    2.7.7 Open Web to Save DMCA: MiniMega vs. TomKid Game
    2.7.8 RMT and Gold Farming Regulation
    2.7.9 Offshore Opportunity in Asia
    2.8 Value Chain Analysis
    2.8.1 Mobile Game Developer
    2.8.2 Mobile Game Publisher and Service Aggregators
    2.8.3 Sales Channel and Platform Providers
    2.8.4 Telecom Operators
    2.8.5 Hardware Manufacturer
    2.8.6 New Entrants Role
    2.8.6.1 Technical and Legal Role of Technology Provider
    2.8.6.2 Virtual Goods and Currency Provider Role
    2.8.6.3 Micro Transaction Solution Provider Role
    2.9 Cross Platform OTI vs. OTA Distribution and Fragmentation
    2.9.1 Mobile Gaming Fragmentation
    2.9.2 Major Challenges in Fragmented Distribution
    2.10 Monetization Metrics Analysis
    2.10.1 Converting Mobile Gaming Metrics to Conversion Funnel
    2.10.2 Game Life Cycle and KPI
    2.10.3 Gaming Analytics
    2.10.4 Viral vs. Retention
    2.10.5 Business Monetization Metrics
    2.10.6 Brand Monetization Metrics
    2.10.7 Game Monetization
    2.10.7.1 Crowded Game Store
    2.10.7.2 Player Retention and Engagement
    2.10.7.3 Premium Model
    2.10.7.4 Opportunity for Game Maker
    2.11 Mobile Social Game Design Framework
    2.11.1 F2P Mobile Social Game Design Framework
    2.11.2 Benefits for using framework
    2.11.3 Nine Dimensions of the Framework
    2.11.4 Adding Fun in Game Design
    2.11.5 Game Marketing: Role of Apps, Video, Smart TV, and Viral
    2.11.5.1 Gaming Apps Marketing
    2.11.5.2 Video Marketing
    2.11.6 Role of Smart TV and Location Targeting
    2.11.7 Importance of Viral Adoption
    2.12 Mobile Social Gamer Engagement Panorama
    2.12.1 First 3 Days Dilemma: Adoption Drop-off
    2.12.2 The 7 Day Dilemma of Engagement
    2.12.3 Increasing and Enhancing Mobile Gaming Engagement
    2.12.4 Blending Game Science with Artistic Influences
    2.12.5 Empathy Game: New Wave of Engagement
    2.13 Business Model Analysis
    2.13.1 Key Mobile Gaming Strategies
    2.13.2 Revenue Sources and Cost Items
    2.13.3 Trendy Business Model
    2.13.3.1 Virtual Items and Micro Transaction
    2.13.3.2 In-Game Ad / Branded Games
    2.13.3.3 Subscription/Bundle Pack with Virtual Items Trading
    2.13.3.4 In-Game Ad / Branded Game with In-Store Benefits
    2.13.3.5 Premium Game with In-Store Benefits
    2.13.3.6 Casino / Club Gambling Model
    2.13.3.7 User Generated Model
    2.13.3.8 Gamification Centric Model
    2.13.4 Tips for Economic and Gamification in Business Model
    2.13.4.1 Free entertainment illusion
    2.13.4.2 Never set payment limit for user
    2.13.4.3 Focus on detail activities
    2.13.4.4 Recruit more Players
    2.13.4.5 Current Trend in Pricing Model
    2.13.5 Advertising Model
    2.13.5.1 CPC Advertising Model
    2.13.5.2 CPI Advertising Model
    2.13.5.3 Profitable CPI
    2.13.5.4 Pricing of Virtual Goods
    2.13.6 Building Mathematical Model to Set Price
    2.13.7 Market Challenge and Game Balancing Method
    3.0 Technology and Application Analysis
    3.1 Gaming Hardware Analysis
    3.2 Gaming Software Analysis
    3.3 Gaming Service Analysis
    3.4 Gaming Management Provider
    3.5 Gaming Technology
    3.5.1 Action and Adventure
    3.5.2 Social Casino
    3.5.3 Sports and Role Playing
    3.5.4 Strategy and Brain
    3.5.5 Arcade
    3.5.6 Other Technologies
    3.6 Connectivity Analysis
    3.6.1 WiFi
    3.6.2 Cellular (4G LTE/5G)
    3.6.3 WiMAX
    3.6.4 Bluetooth/BLE
    3.6.5 LPWAN Connectivity
    3.7 Mobile Gaming Success Strategy Analysis
    3.7.1 Features to Incorporate in Game
    3.7.2 Popular vs. New Gaming IP
    3.7.3 Mobile Game Production Cost
    3.7.4 Successful Gaming IP line Creation
    3.7.5 Minimize Marketing and User Acquisition Cost
    3.7.6 Use of Monetization Strategies
    3.8 Investment Trend Analysis
    3.8.1 Second Screen including Mobile Devices and TV
    3.8.2 Social vs. Game Network
    3.8.3 Gaming Industry Transition and Fragmentation
    3.8.4 Gaming Sector and Business Model
    3.8.5 Value vs. Volume Regions
    3.9 Wearable Gaming
    3.9.1 Smartwatch as Wearable Gaming Platform
    3.9.1.1 Pervasiveness
    3.9.1.2 Interface
    3.9.2 Potential Platform Analysis
    3.9.2.1 Mind Pirate
    3.9.2.2 OBJE (Obscene Interactive)
    3.9.2.3 Oculus Rift
    3.9.2.4 Sony
    3.9.3 Privacy concerns
    3.10 Case Study
    3.10.1 Grand Theft Auto
    3.10.2 Nike and Sports Game
    3.10.3 FitBit Casual Gaming
    3.10.4 BMW Ultimate Drive App
    3.10.5 Angry Birds
    3.10.6 Fruit Ninja
    3.10.7 Cut the Rope
    3.10.8 Kompu Gacha Games
    3.10.9 Colopula
    3.10.10 Hostess Club Social Game
    3.10.11 Social Horse-Racing Game
    3.10.12 Smurf Village: Real Virtual Economy Success
    3.10.13 Alchemy: Android Title Success Case in Korea
    3.10.14 The Human Element
    3.10.15 Half the Sky Movement
    3.10.16 FoldIt: Research for Mankind and Community Patent
    3.10.17 RecycleBank: Community Awareness
    3.10.18 Miller Literacy Game: Education and Literacy
    3.10.19 SPENT: Poverty Alleviation
    3.10.20 Raise the Village: Constructing Village
    3.10.21 WeTopia Case: Charities for Children
    3.10.22 Charities for Animal: Joy Kingdom Case
    3.10.23 Japan and Korea Success Story
    3.10.24 Pretty Simple’s Criminal Case Lesson
    4.0 Mobile Gaming Company Analysis
    4.1 Mobile Game Developers and Publishers
    4.1.1 Halfbrick: Australia
    4.1.2 Capcom: Japan
    4.1.3 Electronic Arts: Japan
    4.1.4 Namco Bandai: Japan
    4.1.5 Gamevil (Com2uS): Korea
    4.1.6 Zeptolab: Russia
    4.1.7 Square Enix: Japan
    4.1.8 Gameprom: Russia
    4.1.9 Kairosoft: Japan
    4.1.10 Konami: Japan
    4.1.11 Disney Mobile: Japan
    4.1.12 GREE: Japan
    4.1.13 DeNA: Japan
    4.1.14 Tencent: China
    4.1.15 Mig33: China
    4.1.16 Sina Weibo: China
    4.1.17 Papaya Mobile: China
    4.1.18 Mobygames
    4.1.19 Games2Win: India
    4.1.20 Hungama Games: India
    4.1.21 Nazara: India
    4.1.22 Anino mobile: Philippines
    4.1.23 Socialpoint: Spain
    4.1.24 Agate Studio: Indonesia
    4.1.25 Toge Productions: Indonesia
    4.1.26 Creacle Studio: Indonesia
    4.1.27 Touchten Games: Indonesia
    4.1.28 Maximize Games Studio: Indonesia
    4.1.29 Tinker Games: Indonesia
    4.1.30 Educa Studio: Indonesia
    4.1.31 Altermyth: Indonesia
    4.1.32 Nightspade: Indonesia
    4.1.33 Alegrium
    4.1.34 Kidalang
    4.1.35 Menara Games
    4.1.36 Own Games
    4.2 Emerging Publisher Platform Analysis
    4.2.1 Sina WeiBo
    4.2.2 Tencent Network (Weibo, Qzone and Pengyou)
    4.2.3 Renren
    4.2.4 Kaixin001
    4.2.5 51.Com
    4.2.6 Mixi
    4.2.7 Cyworld
    4.2.8 Yahoo-Mobage
    4.2.9 Ameba Pigg
    4.2.10 Bebo
    4.2.11 Twitter
    4.2.12 Amazon
    4.2.13 Gaia Online
    4.2.14 Badoo
    4.2.15 Tagged
    4.2.16 Hi5
    4.2.17 Habbo
    4.2.18 Come2Play
    4.2.19 Chillingo
    4.2.20 Tencent QQ
    4.2.21 KakaoTalk
    4.2.22 Line
    4.2.23 Tango
    4.2.24 Kik Messenger
    4.2.25 Zalo
    4.2.26 Qihoo 360 Platform
    4.2.27 Wandoujia
    4.2.28 Baidu App Store
    4.2.29 AppChina
    4.2.30 D.cn Games Center
    4.2.31 Gfan
    4.2.32 VKontakte
    4.2.33 Yonja
    4.3 Application Store Analysis
    4.3.1 Google Play Games
    4.3.2 iOS Game Center
    4.3.3 Facebook Games
    4.3.4 Alternative Android Store
    4.3.4.1 Slide ME
    4.3.4.2 GetJar
    4.3.4.3 CodeNgo
    4.3.4.4 Apps UK Ltd.
    4.3.4.5 Anzhi
    4.3.4.6 F-Droid
    4.3.5 Alternative iOS Store
    4.3.5.1 Cydia
    4.3.6 Cross Platform App Store
    4.3.6.1 NVidia (Geoforce)
    4.3.6.2 Nook App Store
    4.3.6.3 Taobao App Market
    4.3.6.4 Bemobi International
    4.3.6.5 Mobango
    4.3.6.6 Appitalism
    4.3.6.7 Kongregate
    4.3.6.8 Maopao
    4.3.6.9 Alternative.To
    4.3.6.10 360 Market
    4.3.7 OEM Appstore
    4.3.7.1 Xiaomi App store
    4.3.8 Carrier AppStore
    4.3.8.1 One Store Corp.
    4.3.8.2 MTNPlay
    4.4 Gaming Service Management Providers
    4.4.1 WildTangent
    4.4.2 iWin
    4.4.3 Twitch.TV
    4.4.4 Appia
    4.4.5 XSplit
    4.5 Communication Service Provider Analysis
    4.5.1 NTT DoCoMo Japan
    4.5.2 KDDI au, Japan
    4.5.3 China Mobile, China
    4.5.4 China Unicom, China
    4.5.5 China Telecom, China
    4.5.6 Airtel (Bharti), India
    4.5.7 Vodafone Idea, India
    4.5.8 SK Telecom, Korea
    4.5.9 Telstra Mobile, Australia
    4.5.10 Optus Mobile, Australia
    4.5.11 Vodafone, New Zealand
    4.5.12 MTS, Russia
    4.5.13 MegaFon, Russia
    4.5.14 Beeline, Russia
    4.5.15 Chunghwa Telecom, Taiwan
    4.5.16 3 Hong Kong
    4.5.17 Mobicom, Mongolia
    4.5.18 Telkomsel, Indonesia
    4.5.19 Indosat, Indonesia
    4.5.20 Viettel, Vietnam
    4.5.21 MobiFone, Vietnam
    4.5.22 Smart Communications, Philippines
    4.5.23 Globe Telecom, Philippines
    4.5.24 Maxis, Malaysia
    4.5.25 SingTel Mobile, Singapore
    4.5.26 AIS, Thailand
    4.5.27 DTAC, Thailand
    4.5.28 DSTCom, Brunei
    4.5.29 Lao-telecom, Laos
    4.5.30 Metfone, Cambodia
    4.5.31 Turkcell, Turkey
    4.5.32 Mobile Telecommunication Company of Iran
    4.5.33 STC, Saudi Arabia
    4.5.34 Etisalat, UAE
    4.5.35 Cellcom, Israel
    4.5.36 BATELCO, Bahrain
    4.5.37 Cytamobile-Vodafone, Cyprus
    4.5.38 Vodafone, Egypt
    4.5.39 Zain, Jordan
    4.5.40 Zain, Kuwait
    4.5.41 Touch, Lebanon
    4.5.42 Q-Tel, Qatar
    4.5.43 Omantel, Oman
    4.5.44 K’Cell, Kazakhstan
    4.5.45 Beeline, Kyrgyzstan
    4.5.46 Babilon Mobile, Tajikistan
    4.5.47 Uzdunrobita, Uzbekistan
    4.5.48 MTS, Turkmenistan
    4.5.49 Grameenphone, Bangladesh
    4.5.50 Dialog, Sri Lanka
    4.5.51 Mobilink, Pakistan
    4.5.52 Ncell, Nepal
    4.5.53 Dhiraagu, Maldives
    4.5.54 B-Mobile, Bhutan
    5.0 Country Analysis
    5.1 Japan
    5.2 China
    5.3 South Korea
    5.4 India
    5.5 Australia
    5.6 Russia
    5.7 New Zealand
    5.8 Hong Kong
    5.9 Taiwan
    5.10 Indonesia
    5.11 Thailand
    5.12 Philippine
    5.13 Malaysia
    5.14 Singapore
    5.15 Vietnam
    5.16 Brunei
    5.17 Turkey
    5.18 UAE
    5.19 Saudi Arabia
    5.20 Israel
    5.21 Egypt
    5.22 Kazakhstan
    5.23 Kyrgyzstan
    5.24 Tajikistan
    5.25 Bangladesh
    5.26 Srilanka
    5.27 Pakistan
    6.0 Mobile Gaming Asia Market Analysis and Forecasts 2022 – 2027
    6.1 Mobile Gaming Asia Market 2022 – 2027
    6.1.1 Mobile Gaming Asia Market
    6.1.2 Mobile Gaming Asia Market by Platform
    6.1.2.1 Mobile Gaming Asia Market by Hardware Type
    6.1.2.2 Mobile Gaming Asia by Software Type
    6.1.2.2.1 Mobile Gaming Asia Software Market by Gaming Apps Type
    6.1.2.2.2 Mobile Gaming Asia Software Market by Gaming OS Type
    6.1.2.3 Mobile Gaming Asia Market by Gaming Service Type
    6.1.2.3.1 Mobile Gaming Asia Service Market by Consumer Payment Type
    6.1.2.3.2 Mobile Gaming Asia Branded Game Market by Industry Vertical
    6.1.2.4 Mobile Gaming Asia Market by Gaming Management Provider Type
    6.1.3 Mobile Gaming Asia Market by Stakeholder Type
    6.1.4 Mobile Gaming Asia Market by Gaming Technology Type
    6.1.5 Mobile Gaming Asia Market by Connectivity Type
    6.1.6 Mobile Gaming Asia Market by Enterprise Type
    6.1.7 Mobile Gaming Asia Market by Region
    6.1.7.1 East Asia & Pacific Mobile Gaming Asia Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
    6.1.7.2 SEA Mobile Gaming Asia Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
    6.1.7.3 Middle East Mobile Gaming Asia Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
    6.1.7.4 Central Asia Mobile Gaming Asia Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Country
    6.1.7.5 South Asia Mobile Gaming Asia Market: Hardware, Software, Gaming Service, Management Provider, Stakeholder, Gaming Technology, Connectivity, Enterprise, and Contry
    6.2 Mobile Gaming in Asia by Users 2022 – 2027
    6.2.1 Mobile Gaming in Asia by Users
    6.2.2 Mobile Gamer in Asia by Device Type
    6.2.3 Mobile Gamer in Asia by Casual vs. Regular
    6.2.4 Mobile Gamer in Asia by Game Category
    6.2.5 Mobile Gamer in Asia by Gaming OS Type
    6.2.6 Mobile Gamer in Asia by Game Payment Type
    6.2.7 Mobile Gamer in Asia by DAU vs. WAU vs. MAU
    6.2.8 Mobile Gamer in Asia by Gaming Technology Type
    6.2.9 Mobile Gamer in Asia by Connectivity Type
    6.2.10 Mobile Gamer in Asia by Regions
    6.2.10.1 East Asia & Pacific Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
    6.2.10.2 SEA Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
    6.2.10.3 Middle East Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
    6.2.10.4 Central Asia Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
    6.2.10.5 South Asia Mobile Gamer: Device, Game Category, Gaming OS, Game Payment, DAU vs. MAU, Gaming Technology, Connectivity, and Country
    6.3 Mobile Gamer Asia Demographic Analysis 2022 – 2027
    6.3.1 Mobile Gaming Asia Yearly ARPU vs. ARPPU
    6.3.2 Mobile Gaming Asia Monthly ARPU vs. ARPPU
    6.3.3 Mobile Gamer in Asia by Male vs. Female
    6.3.4 Mobile Gamer in Asia by Age Bracket
    6.3.5 Mobile Gamer in Asia by Yearly Income Bracket
    6.3.6 Mobile Gaming Asia: Relative Time Spend vs. Revenue Contribution by Age Bracket
    6.3.7 Gaming Device Preference by Broadband Household and Age Brackets in Asia
    6.3.8 Tablet Gamer Statistics in Asia
    6.3.9 Virtual Goods Spending Pattern
    6.3.10 Virtual Goods Unique Payer
    6.3.11 Game Play Frequency
    6.3.12 Game Purchase and Plan to Purchase
    6.3.13 Freemium Gamer Upgrade: Free to Paid Game
    6.3.14 In-Game Content Purchase
    6.3.15 Social Game Play Percent
    6.3.16 Social Game Play: DAU vs. WAU vs. MAU
    6.3.17 Game Recommendation to Others
    6.3.18 Game Genre Preference by Gender
    6.3.19 Gaming Time Spend Ratio
    6.3.20 Game Play Duration
    6.3.21 Mobile Time Spend (Except Voice)
    6.3.22 Game Play Activity Change Ratio
    6.3.23 Mobile Game Play Increase Factor
    6.3.24 Mobile Game Play User Benefit
    6.3.25 Mobile Game Play Influence Source
    6.3.26 Mobile Game Keeping Ratio by Device
    6.3.27 DAU Mobile Gamer by OS
    6.3.28 Mobile Gaming OS: Time Spend vs. Dedication
    6.3.29 Mobile Game Play Location
    6.3.30 Mobile Game Play Location in Home
    6.3.31 Mobile Game Genre Interest: On-the-Go
    6.3.32 Popular Mobile Game Category
    6.3.33 Mobile Game Acquisition Method
    6.3.34 Cross Platform Game Play
    6.3.35 Game Deployment Ratio
    6.3.36 East Asia & Pacific Game Genre Deployment by Country
    6.3.37 SEA Game Genre Deployment by Country
    6.3.38 Middle East Game Genre Deployment by Country
    6.3.39 Central Asia Game Genre Deployment by Country
    6.3.40 South Asia Game Genre Deployment by Country
    6.3.41 Mobile Game Developer by Age Bracket
    6.3.42 Day-time consumption on writing Mobile Game Apps
    6.3.43 Game Developer Demography by OS
    6.3.44 Game Developer Preference over Platform
    6.3.45 Game Developers believe Over Brand Game
    6.3.46 Gaming App vs. Other App Preference
    6.3.47 Revenue Generation by Gaming App vs. Other App
    6.3.48 Mobile User Using Mobile Apps
    6.3.49 Social Gaming ARPU by Company
    6.3.50 App Usage: Game vs. Others
    6.3.51 Mobile App User Time Spend Ratio
    6.3.52 Spending on Gaming App by OS
    6.3.53 Mobile Game Percent by Game Category
    6.3.54 Mobile Game Feature Adoption
    6.3.55 Mobile Game Feature Influence
    6.3.56 Mobile Game Download: Free vs. Paid
    6.3.57 Mobile Game Title: Free vs. Paid
    6.3.58 Mobile Game Price
    6.3.59 Mobile Game Download: OTI vs. OTA
    6.3.60 Mobile Game Distribution: OTI vs. OTA
    6.3.61 Mobile Game Download by OS
    6.3.62 Mobile Game Download by Individual Gamer
    6.3.63 Profitable Mobile Game Ratio
    6.3.64 Smartphone Market Share
    6.3.65 Tablet Market Share
    7.0 Conclusions and Recommendations
    7.1 Advertisers and Media Companies
    7.2 Artificial Intelligence Providers
    7.3 Automotive Companies
    7.4 Broadband Infrastructure Providers
    7.5 Communication Service Providers
    7.6 Computing Companies
    7.7 Data Analytics Providers
    7.8 Immersive Technology (AR, VR, and MR) Providers
    7.9 Networking Equipment Providers
    7.10 Networking Security Providers
    7.11 Semiconductor Companies
    7.12 OEM Companies
    7.13 IoT Suppliers and Service Providers
    7.14 Software Providers (Game Developers and Publishers)
    7.15 Content Aggregators
    7.16 Payment Solution Provider
    7.17 Social Media Companies
    7.18 Enterprises and Governments
    7.19 Gaming Investors

    Figures

    Figure 1: NOVA3 – Near Orbit Vanguard Alliance
    Figure 2: My Town 2: Location Based City Building
    Figure 3: Life is Crime: Social Location based Mobile Game
    Figure 4: Fruit Ninja: Mobile Video Game
    Figure 5: Mobile Cloud Gaming Network Infrastructure
    Figure 6: Mobile Casual Game: Angry Birds
    Figure 7: Snoopy Street: Free-to-Play Game
    Figure 8: Mobile Casino Games Example
    Figure 9: Simulation based Gamification Training Game
    Figure 10: McDonald on Firmville
    Figure 11: AMEX Social Currency Promotion in FarmVille
    Figure 12: Triple Town: Microtransaction Social Games
    Figure 13: BMW Ultimate Drive Apps on-go Community
    Figure 14: Fake Angry Birds Game in China
    Figure 15: Fruit Ninja Pirated Version in China
    Figure 16: iPhone Smurf Village Piracy in China
    Figure 17: Where is My Water Game Piracy
    Figure 18: Kompu Gacha Game
    Figure 19: Privacy Points on PrivacyVille
    Figure 20: In-Game Malware Work Process
    Figure 21: In-Game Scam: Currency vs. Lead Generation
    Figure 22: SLAP!: Original vs. Copy Version
    Figure 23: Offshore Opportunity in Mobile Game Design Process
    Figure 24: Mobile Gaming Ecosystem Structure
    Figure 25: App store Game Publishing Framework
    Figure 26: SNS Portal Game Publishing Framework
    Figure 27: Mobile Gaming Value Chain Framework and Revenue
    Figure 28: Mobile Game OTI vs. OTA Distribution Framework
    Figure 29: Conversion Funnel Metrics
    Figure 30: Mobile Game Life Cycle
    Figure 31: Game Analytics Approach
    Figure 32: Viral vs. Retention Metrics
    Figure 33: Retention Metrics
    Figure 34: Business Monetization Metrics Checklist
    Figure 35: F2P Mobile Social Game Design Framework
    Figure 36: Framework to Identify the Psychology
    Figure 37: Social Game Viral Loop
    Figure 38: Mobile Social Gamer Engagement
    Figure 39: Social Game: 7day + Engagement
    Figure 40: Mobile Game Pricing Model
    Figure 41: 3D Action-Adventure Game Dead Space
    Figure 42: MyNuMo Blackjack: iOS Mobile Casino Game
    Figure 43: Mobile Sports Game MADDEN NFL 12
    Figure 44: Angry Birds: Casual Strategy Puzzle Game
    Figure 45: Mobile Arcade Style War Game Boom
    Figure 46: Racing Moto: Fast Paced Racing Game
    Figure 47: Nightclub City vs. Party Central Case
    Figure 48: Game Performance Monitor: Retention Funnel
    Figure 49: Apps Category vs. Gaming Apps Usage
    Figure 50: Communal Gameplay Trend
    Figure 51: Communal Game Revenue Trend
    Figure 52: Gaming Investment Trend in Sectors
    Figure 53: Value vs. Volume Region Chart
    Figure 54: GTA Running Interface
    Figure 55: Nike Sports Point
    Figure 56: FitBit Lifestyle Marketing
    Figure 57: BMW Ultimate Drive Apps: Mobile Social Gaming and Discount
    Figure 58: Angry Birds Version to Play as Pig against Birds
    Figure 59: Fruit Nina Frenzy Fruit Slicing
    Figure 60: Om Nom Monster in Handy Candy update of Cut the Rope
    Figure 61: Kompu Gacha Game Example
    Figure 62: Colopula Territory Demo
    Figure 63: Social Hostess Simulation on Mobage
    Figure 64: Horse Racing Social Games
    Figure 65: Smurf Village Screenshot
    Figure 66: Alchemy Genetics Game
    Figure 67: The Human Element -Future of LBS Mobile game
    Figure 68: In-game Donation Opportunity for Brands and Gamers
    Figure 69: Protein Puzzle and Social Ranking
    Figure 70: Recycle – Redeem – Reward Quest
    Figure 71: Literacy Game vs. Community Engagement
    Figure 72: Money Flow in the Game
    Figure 73: African Village Quest in the Game
    Figure 74: Contribution for Children’s Education in WeTopia
    Figure 75: Contribution for Animals in Joy Kingdom
    Figure 76: Objects in Criminal Case
    Figure 77: Mixi Park with 3D Avatar
    Figure 78: Google Play Store Games 2010 – 2021
    Figure 79: Google Play Store Average Price Apps vs. Games
    Figure 80: Apple Store Games 2009 – 2021
    Figure 81: Apple Store Average Price Apps vs. Games
    Figure 82: Mobile Gaming Asia Market 2022 – 2027
    Figure 83: Mobile Gaming Asia Market by Platform 2022 – 2027
    Figure 84: Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Figure 85: Mobile Gaming Asia by Infrastructure Software Type 2022 – 2027
    Figure 86: Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Figure 87: Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Figure 88: Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Figure 89: Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Figure 90: Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Figure 91: Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Figure 92: Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Figure 93: Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Figure 94: Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Figure 95: Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Figure 96: Mobile Gaming Asia Market by Region 2022 – 2027
    Figure 97: East Asia & Pacific Mobile Gaming Asia Market by Platform 2022 – 2027
    Figure 98: East Asia & Pacific Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Figure 99: East Asia & Pacific Mobile Gaming Asia by Infrastructure Software Type 2022 – 2027
    Figure 100: East Asia & Pacific Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Figure 101: East Asia & Pacific Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Figure 102: East Asia & Pacific Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Figure 103: East Asia & Pacific Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Figure 104: East Asia & Pacific Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Figure 105: East Asia & Pacific Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Figure 106: East Asia & Pacific Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Figure 107: East Asia & Pacific Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Figure 108: East Asia & Pacific Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Figure 109: East Asia & Pacific Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Figure 110: East Asia & Pacific Mobile Gaming Asia Market by Country 2022 – 2027
    Figure 111: SEA Mobile Gaming Asia Market by Platform 2022 – 2027
    Figure 112: SEA Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Figure 113: SEA Mobile Gaming Asia by Infrastructure Software Type 2022 – 2027
    Figure 114: SEA Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Figure 115: SEA Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Figure 116: SEA Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Figure 117: SEA Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Figure 118: SEA Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Figure 119: SEA Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Figure 120: SEA Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Figure 121: SEA Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Figure 122: SEA Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Figure 123: SEA Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Figure 124: SEA Mobile Gaming Asia Market by Country 2022 – 2027
    Figure 125: Middle East Mobile Gaming Asia Market by Platform 2022 – 2027
    Figure 126: Middle East Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Figure 127: Middle East Mobile Gaming Asia by Infrastructure Software Type 2022 – 2027
    Figure 128: Middle East Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Figure 129: Middle East Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Figure 130: Middle East Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Figure 131: Middle East Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Figure 132: Middle East Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Figure 133: Middle East Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Figure 134: Middle East Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Figure 135: Middle East Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Figure 136: Middle East Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Figure 137: Middle East Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Figure 138: Middle East Mobile Gaming Asia Market by Country 2022 – 2027
    Figure 139: Central Asia Mobile Gaming Asia Market by Platform 2022 – 2027
    Figure 140: Central Asia Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Figure 141: Central Asia Mobile Gaming Asia by Infrastructure Software Type 2022 – 2027
    Figure 142: Central Asia Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Figure 143: Central Asia Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Figure 144: Central Asia Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Figure 145: Central Asia Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Figure 146: Central Asia Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Figure 147: Central Asia Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Figure 148: Central Asia Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Figure 149: Central Asia Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Figure 150: Central Asia Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Figure 151: Central Asia Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Figure 152: Central Asia Mobile Gaming Asia Market by Country 2022 – 2027
    Figure 153: South Asia Mobile Gaming Asia Market by Platform 2022 – 2027
    Figure 154: South Asia Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Figure 155: South Asia Mobile Gaming Asia by Infrastructure Software Type 2022 – 2027
    Figure 156: South Asia Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Figure 157: South Asia Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Figure 158: South Asia Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Figure 159: South Asia Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Figure 160: South Asia Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Figure 161: South Asia Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Figure 162: South Asia Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Figure 163: South Asia Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Figure 164: South Asia Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Figure 165: South Asia Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Figure 166: South Asia Mobile Gaming Asia Market by Contry 2022 – 2027
    Figure 167: Mobile Gamer in Asia 2022 – 2027
    Figure 168: Mobile Gamer in Asia by Device Type 2022 – 2027
    Figure 169: Mobile Gamer in Asia by Casual vs. Regular 2022 – 2027
    Figure 170: Mobile Gamer in Asia by Game Category 2022 – 2027
    Figure 171: Mobile Gamer in Asia by Gaming OS Type 2022 – 2027
    Figure 172: Mobile Gamer in Asia by Game Payment Type 2022 – 2027
    Figure 173: Mobile Gamer in Asia by DAU vs. WAU vs. MAU 2022 – 2027
    Figure 174: Mobile Gamer in Asia by Gaming Technology Type 2022 – 2027
    Figure 175: Mobile Gamer in Asia by Connectivity Type 2022 – 2027
    Figure 176: Mobile Gamer in Asia by Regions 2022 – 2027
    Figure 177: East Asia & Pacific Mobile Gamer by Device Type 2022 – 2027
    Figure 178: East Asia & Pacific Mobile Gamer by Casual vs. Regular 2022 – 2027
    Figure 179: East Asia & Pacific Mobile Gamer by Game Category 2022 – 2027
    Figure 180: East Asia & Pacific Mobile Gamer by Gaming OS Type 2022 – 2027
    Figure 181: East Asia & Pacific Mobile Gamer by Game Payment Type 2022 – 2027
    Figure 182: East Asia & Pacific Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Figure 183: East Asia & Pacific Mobile Gamer by Gaming Technology Type 2022 – 2027
    Figure 184: East Asia & Pacific Mobile Gamer by Connectivity Type 2022 – 2027
    Figure 185: East Asia & Pacific Mobile Gamer by Country 2022 – 2027
    Figure 186: SEA Mobile Gamer by Device Type 2022 – 2027
    Figure 187: SEA Mobile Gamer by Casual vs. Regular 2022 – 2027
    Figure 188: SEA Mobile Gamer by Game Category 2022 – 2027
    Figure 189: SEA Mobile Gamer by Gaming OS Type 2022 – 2027
    Figure 190: SEA Mobile Gamer by Game Payment Type 2022 – 2027
    Figure 191: SEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Figure 192: SEA Mobile Gamer by Gaming Technology Type 2022 – 2027
    Figure 193: SEA Mobile Gamer by Connectivity Type 2022 – 2027
    Figure 194: SEA Mobile Gamer by Country 2022 – 2027
    Figure 195: Middle East Mobile Gamer by Device Type 2022 – 2027
    Figure 196: Middle East Mobile Gamer by Casual vs. Regular 2022 – 2027
    Figure 197: Middle East Mobile Gamer by Game Category 2022 – 2027
    Figure 198: Middle East Mobile Gamer by Gaming OS Type 2022 – 2027
    Figure 199: Middle East Mobile Gamer by Game Payment Type 2022 – 2027
    Figure 200: Middle East Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Figure 201: Middle East Mobile Gamer by Gaming Technology Type 2022 – 2027
    Figure 202: Middle East Mobile Gamer by Connectivity Type 2022 – 2027
    Figure 203: Middle East Mobile Gamer by Country 2022 – 2027
    Figure 204: Central Asia Mobile Gamer by Device Type 2022 – 2027
    Figure 205: Central Asia Mobile Gamer by Casual vs. Regular 2022 – 2027
    Figure 206: Central Asia Mobile Gamer by Game Category 2022 – 2027
    Figure 207: Central Asia Mobile Gamer by Gaming OS Type 2022 – 2027
    Figure 208: Central Asia Mobile Gamer by Game Payment Type 2022 – 2027
    Figure 209: Central Asia Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Figure 210: Central Asia Mobile Gamer by Gaming Technology Type 2022 – 2027
    Figure 211: Central Asia Mobile Gamer by Connectivity Type 2022 – 2027
    Figure 212: Central Asia Mobile Gamer by Country 2022 – 2027
    Figure 213: South Asia Mobile Gamer by Device Type 2022 – 2027
    Figure 214: South Asia Mobile Gamer by Casual vs. Regular 2022 – 2027
    Figure 215: South Asia Mobile Gamer by Game Category 2022 – 2027
    Figure 216: South Asia Mobile Gamer by Gaming OS Type 2022 – 2027
    Figure 217: South Asia Mobile Gamer by Game Payment Type 2022 – 2027
    Figure 218: South Asia Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Figure 219: South Asia Mobile Gamer by Gaming Technology Type 2022 – 2027
    Figure 220: South Asia Mobile Gamer by Connectivity Type 2022 – 2027
    Figure 221: South Asia Mobile Gamer by Country 2022 – 2027
    Figure 222: Mobile Gaming Asia Yearly ARPU vs. ARPPU 2022 – 2027
    Figure 223: Mobile Gaming Asia Monthly ARPU vs. ARPPU 2022 – 2027
    Figure 224: Mobile Gamer in Asia by Male vs. Female 2022 – 2027
    Figure 225: Mobile Gamer in Asia by Age Bracket 2022 – 2027
    Figure 226: Mobile Gamer in Asia by Yearly Income Bracket 2022 – 2027
    Figure 227: Mobile Gaming Asia: Relative Time Spend vs. Revenue Contribution by Age Bracket
    Figure 228: Gaming Device Preference by Broadband Household and Age Brackets in Asia
    Figure 229: Tablet Gamer Statistics in Asia
    Figure 230: Virtual Goods Spending Pattern
    Figure 231: Virtual Goods Unique Payer
    Figure 232: Game Play Frequency
    Figure 233: Game Purchase and Plan to Purchase
    Figure 234: Freemium Gamer Upgrade: Free to Paid Game
    Figure 235: In-Game Content Purchase
    Figure 236: Social Game Play Percent
    Figure 237: Social Game Play: DAU vs. WAU vs. MAU
    Figure 238: Game Recommendation to Others
    Figure 239: Gaming Time Spend Ratio
    Figure 240: Game Play Duration
    Figure 241: Mobile Time Spend (Except Voice)
    Figure 242: Game Play Activity Change Ratio
    Figure 243: Mobile Game Play Increase Factor
    Figure 244: Mobile Game Play User Benefit
    Figure 245: Mobile Game Play Influence Source
    Figure 246: Mobile Game Keeping Ratio by Device
    Figure 247: DAU Mobile Gamer by OS
    Figure 248: Mobile Gaming OS: Time Spend vs. Dedication
    Figure 249: Mobile Game Play Location
    Figure 250: Mobile Game Play Location in Home
    Figure 251: Mobile Game Genre Interest: On-the-Go
    Figure 252: Popular Mobile Game Category
    Figure 253: Mobile Game Acquisition Method
    Figure 254: Cross Platform Game Play
    Figure 255: Game Deployment Ratio
    Figure 256: Mobile Game Developer by Age Bracket
    Figure 257: Day-time consumption on writing Mobile Game Apps
    Figure 258: Game Developer Demography by OS
    Figure 259: Game Developer Preference over Platform
    Figure 260: Game Developers believe Over Brand Game
    Figure 261: Gaming App vs. Other App Preference
    Figure 262: Revenue Generation by Gaming App vs. Other App
    Figure 263: Mobile User Using Mobile Apps
    Figure 264: Social Gaming ARPU by Company
    Figure 265: App Usage: Game vs. Others
    Figure 266: Mobile App User Time Spend Ratio
    Figure 267: Spending on Gaming App by OS
    Figure 268: Mobile Game Percent by Game Category
    Figure 269: Mobile Game Feature Adoption
    Figure 270: Mobile Game Feature Influence
    Figure 271: Mobile Game Download: Free vs. Paid
    Figure 272: Mobile Game Title: Free vs. Paid
    Figure 273: Mobile Game Price
    Figure 274: Mobile Game Download: OTI vs. OTA
    Figure 275: Mobile Game Distribution: OTI vs. OTA
    Figure 276: Mobile Game Download by OS
    Figure 277: Mobile Game Download by Individual Gamer
    Figure 278: Profitable Mobile Game Download by Ratio
    Figure 279: Smartphone Market Share
    Figure 280: Tablet Market Share

    Tables

    Table 1: Mobile Casual Game: iOS vs. Android
    Table 2: Google Play vs. Apple Store Distribution
    Table 3: Brand Monetization Metrics
    Table 4: Mobile Gaming Strategies
    Table 5: Revenue Sources vs. Cost Items
    Table 6: Game Balancing Method
    Table 7: Parameters to Balance Need Bragging Approach
    Table 8: Mobile Social Game Costs vs. Revenue
    Table 9: Value vs. Volume Market Feature
    Table 10: Google Play Store Games 2010 – 2021
    Table 11: Apple Store Games 2009 – 2021
    Table 12: Mobile Gaming Asia Market by Platform 2022 – 2027
    Table 13: Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Table 14: Mobile Gaming Asia by Software Type 2022 – 2027
    Table 15: Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Table 16: Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Table 17: Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Table 18: Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Table 19: Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Table 20: Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Table 21: Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Table 22: Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Table 23: Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Table 24: Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Table 25: Mobile Gaming Asia Market by Region 2022 – 2027
    Table 26: East Asia & Pacific Mobile Gaming Asia Market by Platform 2022 – 2027
    Table 27: East Asia & Pacific Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Table 28: East Asia & Pacific Mobile Gaming Asia by Software Type 2022 – 2027
    Table 29: East Asia & Pacific Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Table 30: East Asia & Pacific Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Table 31: East Asia & Pacific Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Table 32: East Asia & Pacific Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Table 33: East Asia & Pacific Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Table 34: East Asia & Pacific Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Table 35: East Asia & Pacific Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Table 36: East Asia & Pacific Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Table 37: East Asia & Pacific Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Table 38: East Asia & Pacific Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Table 39: East Asia & Pacific Mobile Gaming Asia Market by Country 2022 – 2027
    Table 40: SEA Mobile Gaming Asia Market by Platform 2022 – 2027
    Table 41: SEA Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Table 42: SEA Mobile Gaming Asia by Software Type 2022 – 2027
    Table 43: SEA Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Table 44: SEA Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Table 45: SEA Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Table 46: SEA Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Table 47: SEA Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Table 48: SEA Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Table 49: SEA Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Table 50: SEA Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Table 51: SEA Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Table 52: SEA Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Table 53: SEA Mobile Gaming Asia Market by Country 2022 – 2027
    Table 54: Middle East Mobile Gaming Asia Market by Platform 2022 – 2027
    Table 55: Middle East Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Table 56: Middle East Mobile Gaming Asia by Software Type 2022 – 2027
    Table 57: Middle East Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Table 58: Middle East Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Table 59: Middle East Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Table 60: Middle East Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Table 61: Middle East Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Table 62: Middle East Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Table 63: Middle East Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Table 64: Middle East Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Table 65: Middle East Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Table 66: Middle East Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Table 67: Middle East Mobile Gaming Asia Market by Country 2022 – 2027
    Table 68: Central Asia Mobile Gaming Asia Market by Platform 2022 – 2027
    Table 69: Central Asia Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Table 70: Central Asia Mobile Gaming Asia by Software Type 2022 – 2027
    Table 71: Central Asia Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Table 72: Central Asia Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Table 73: Central Asia Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Table 74: Central Asia Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Table 75: Central Asia Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Table 76: Central Asia Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Table 77: Central Asia Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Table 78: Central Asia Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Table 79: Central Asia Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Table 80: Central Asia Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Table 81: Central Asia Mobile Gaming Asia Market by Country 2022 – 2027
    Table 82: South Asia Mobile Gaming Asia Market by Platform 2022 – 2027
    Table 83: South Asia Mobile Gaming Asia Market by Hardware Type 2022 – 2027
    Table 84: South Asia Mobile Gaming Asia by Software Type 2022 – 2027
    Table 85: South Asia Mobile Gaming Asia Software Market by Gaming Apps Type 2022 – 2027
    Table 86: South Asia Mobile Gaming Asia Software Market by Gaming OS Type 2022 – 2027
    Table 87: South Asia Mobile Gaming Asia Market by Gaming Service Type 2022 – 2027
    Table 88: South Asia Mobile Gaming Asia Service Market by Consumer Payment Type 2022 – 2027
    Table 89: South Asia Mobile Gaming Asia Branded Game Market by Industry Vertical 2022 – 2027
    Table 90: South Asia Mobile Gaming Asia Market by Gaming Management Provider Type 2022 – 2027
    Table 91: South Asia Mobile Gaming Asia Market by Stakeholder Type 2022 – 2027
    Table 92: South Asia Mobile Gaming Asia Market by Gaming Technology Type 2022 – 2027
    Table 93: South Asia Mobile Gaming Asia Market by Connectivity Type 2022 – 2027
    Table 94: South Asia Mobile Gaming Asia Market by Enterprise Type 2022 – 2027
    Table 95: South Asia Mobile Gaming Asia Market by Contry 2022 – 2027
    Table 96: Mobile Gamer in Asia by Device Type 2022 – 2027
    Table 97: Mobile Gamer in Asia by Casual vs. Regular 2022 – 2027
    Table 98: Mobile Gamer in Asia by Game Category 2022 – 2027
    Table 99: Mobile Gamer in Asia by Gaming OS Type 2022 – 2027
    Table 100: Mobile Gamer in Asia by Game Payment Type 2022 – 2027
    Table 101: Mobile Gamer in Asia by DAU vs. WAU vs. MAU 2022 – 2027
    Table 102: Mobile Gamer in Asia by Gaming Technology Type 2022 – 2027
    Table 103: Mobile Gamer in Asia by Connectivity Type 2022 – 2027
    Table 104: Mobile Gamer in Asia by Regions 2022 – 2027
    Table 105: East Asia & Pacific Mobile Gamer by Device Type 2022 – 2027
    Table 106: East Asia & Pacific Mobile Gamer by Casual vs. Regular 2022 – 2027
    Table 107: East Asia & Pacific Mobile Gamer by Game Category 2022 – 2027
    Table 108: East Asia & Pacific Mobile Gamer by Gaming OS Type 2022 – 2027
    Table 109: East Asia & Pacific Mobile Gamer by Game Payment Type 2022 – 2027
    Table 110: East Asia & Pacific Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Table 111: East Asia & Pacific Mobile Gamer by Gaming Technology Type 2022 – 2027
    Table 112: East Asia & Pacific Mobile Gamer by Connectivity Type 2022 – 2027
    Table 113: East Asia & Pacific Mobile Gamer by Country 2022 – 2027
    Table 114: SEA Mobile Gamer by Device Type 2022 – 2027
    Table 115: SEA Mobile Gamer by Casual vs. Regular 2022 – 2027
    Table 116: SEA Mobile Gamer by Game Category 2022 – 2027
    Table 117: SEA Mobile Gamer by Gaming OS Type 2022 – 2027
    Table 118: SEA Mobile Gamer by Game Payment Type 2022 – 2027
    Table 119: SEA Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Table 120: SEA Mobile Gamer by Gaming Technology Type 2022 – 2027
    Table 121: SEA Mobile Gamer by Connectivity Type 2022 – 2027
    Table 122: SEA Mobile Gamer by Country 2022 – 2027
    Table 123: Middle East Mobile Gamer by Device Type 2022 – 2027
    Table 124: Middle East Mobile Gamer by Casual vs. Regular 2022 – 2027
    Table 125: Middle East Mobile Gamer by Game Category 2022 – 2027
    Table 126: Middle East Mobile Gamer by Gaming OS Type 2022 – 2027
    Table 127: Middle East Mobile Gamer by Game Payment Type 2022 – 2027
    Table 128: Middle East Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Table 129: Middle East Mobile Gamer by Gaming Technology Type 2022 – 2027
    Table 130: Middle East Mobile Gamer by Connectivity Type 2022 – 2027
    Table 131: Middle East Mobile Gamer by Country 2022 – 2027
    Table 132: Central Asia Mobile Gamer by Device Type 2022 – 2027
    Table 133: Central Asia Mobile Gamer by Casual vs. Regular 2022 – 2027
    Table 134: Central Asia Mobile Gamer by Game Category 2022 – 2027
    Table 135: Central Asia Mobile Gamer by Gaming OS Type 2022 – 2027
    Table 136: Central Asia Mobile Gamer by Game Payment Type 2022 – 2027
    Table 137: Central Asia Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Table 138: Central Asia Mobile Gamer by Gaming Technology Type 2022 – 2027
    Table 139: Central Asia Mobile Gamer by Connectivity Type 2022 – 2027
    Table 140: Central Asia Mobile Gamer by Country 2022 – 2027
    Table 141: South Asia Mobile Gamer by Device Type 2022 – 2027
    Table 142: South Asia Mobile Gamer by Casual vs. Regular 2022 – 2027
    Table 143: South Asia Mobile Gamer by Game Category 2022 – 2027
    Table 144: South Asia Mobile Gamer by Gaming OS Type 2022 – 2027
    Table 145: South Asia Mobile Gamer by Game Payment Type 2022 – 2027
    Table 146: South Asia Mobile Gamer by DAU vs. WAU vs. MAU 2022 – 2027
    Table 147: South Asia Mobile Gamer by Gaming Technology Type 2022 – 2027
    Table 148: South Asia Mobile Gamer by Connectivity Type 2022 – 2027
    Table 149: South Asia Mobile Gamer by Country 2022 – 2027
    Table 150: Mobile Gaming Asia Yearly ARPU vs. ARPPU 2022 – 2027
    Table 151: Mobile Gaming Asia Monthly ARPU vs. ARPPU 2022 – 2027
    Table 152: Mobile Gamer in Asia by Male vs. Female 2022 – 2027
    Table 153: Mobile Gamer in Asia by Age Bracket 2022 – 2027
    Table 154: Mobile Gamer in Asia by Yearly Income Bracket 2022 – 2027
    Table 155: Mobile Gaming Asia: Relative Time Spend vs. Revenue Contribution by Age Bracket
    Table 156: Gaming Device Preference by Broadband Household and Age Brackets in Asia
    Table 157: Tablet Gamer Statistics in Asia
    Table 158: Virtual Goods Spending Pattern
    Table 159: Virtual Goods Unique Payer
    Table 160: Game Play Frequency
    Table 161: Game Purchase and Plan to Purchase
    Table 162: Freemium Gamer Upgrade: Free to Paid Game
    Table 163: In-Game Content Purchase
    Table 164: Social Game Play Percent
    Table 165: Social Game Play: DAU vs. WAU vs. MAU
    Table 166: Game Recommendation to Others
    Table 167: Game Genre Preference by Gender
    Table 168: Gaming Time Spend Ratio
    Table 169: Game Play Duration
    Table 170: Mobile Time Spend (Except Voice)
    Table 171: Game Play Activity Change Ratio
    Table 172: Mobile Game Play Increase Factor
    Table 173: Mobile Game Play User Benefit
    Table 174: Mobile Game Play Influence Source
    Table 175: Mobile Game Keeping Ratio by Device
    Table 176: DAU Mobile Gamer by OS
    Table 177: Mobile Gaming OS: Time Spend vs. Dedication
    Table 178: Mobile Game Play Location
    Table 179: Mobile Game Play Location in Home
    Table 180: Mobile Game Genre Interest: On-the-Go
    Table 181: Popular Mobile Game Category
    Table 182: Mobile Game Acquisition Method
    Table 183: Cross Platform Game Play
    Table 184: Game Deployment Ratio
    Table 185: East Asia & Pacific Game Genre Deployment by Country
    Table 186: SEA Game Genre Deployment by Country
    Table 187: Middle East Game Genre Deployment by Country
    Table 188: Middle East Game Genre Deployment by Country
    Table 189: Central Asia Game Genre Deployment by Country
    Table 190: South Asia Game Genre Deployment by Country
    Table 191: Mobile Game Developer by Age Bracket
    Table 192: Day-time consumption on writing Mobile Game Apps
    Table 193: Game Developer Demography by OS
    Table 194: Game Developer Preference over Platform
    Table 195: Game Developers believe Over Brand Game
    Table 196: Gaming App vs. Other App Preference
    Table 197: Revenue Generation by Gaming App vs. Other App
    Table 198: Mobile User Using Mobile Apps
    Table 199: Social Gaming ARPU by Company
    Table 200: App Usage: Game vs. Others
    Table 201: Mobile App User Time Spend Ratio
    Table 202: Spending on Gaming App by OS
    Table 203: Mobile Game Percent by Game Category
    Table 204: Mobile Game Feature Adoption
    Table 205: Mobile Game Feature Influence
    Table 206: Mobile Game Download: Free vs. Paid
    Table 207: Mobile Game Title: Free vs. Paid
    Table 208: Mobile Game Price
    Table 209: Mobile Game Download: OTI vs. OTA
    Table 210: Mobile Game Distribution: OTI vs. OTA
    Table 211: Mobile Game Download by OS
    Table 212: Mobile Game Download by Individual Gamer
    Table 213: Profitable Mobile Game Ratio
    Table 214: Smartphone Market Share
    Table 215: Tablet Market Share

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