Virtual Reality (VR) focuses on virtual experience through realistic interaction with 3D content presented in a digitally generated space. VR depends upon data from human sensory organs such as stereoscopic Images, sound, and bio-signals to enhance the VR experience. There will be many new use case scenarios for VR such as mixed reality-based learning systems that provide an immersive learning environment. As VR becomes more prevalent, there will be a need for many new technologies and solutions such as bot recognition.
VR is making great strides and expected to be pushed into the mainstream thanks to the many industry efforts. VR received much attention thanks to the Facebook acquisition of Oculus Rift for $2B in 2014.
Mind Commerce expects to see mass adoption of full-featured, mobile supported, and fully immersive VR technologies coincident with commercial deployment of fifth generation cellular technologies. 5G will reduce network latency significantly, which will enable many previously tethered-only applications and services such as streaming 4K video, real-time remote control, haptic or tactile communications, and more. Coupled with the deployment of gigabit Ethernet fiber, 5G will transform the VR market, leading to a fully immersive experience with haptic capabilities becoming imbedded in many applications.
Closely related to VR, but not exactly the same thing, Augmented Reality represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input that enriches the user’s perception of the real world. VR and AR are both considered Immersive Technologies.